1 00:00:06,810 --> 00:00:09,480 - Design thinking is an iterative process 2 00:00:09,480 --> 00:00:13,170 focused on understanding the user and the user's problem. 3 00:00:13,170 --> 00:00:14,880 The goal of design thinking 4 00:00:14,880 --> 00:00:17,760 is to identify strategies and solutions 5 00:00:17,760 --> 00:00:20,280 that might not be instantly apparent 6 00:00:20,280 --> 00:00:24,000 with our initial level of understanding of customer needs. 7 00:00:24,000 --> 00:00:26,610 Design thinking is based on a deep interest 8 00:00:26,610 --> 00:00:28,740 in understanding customers. 9 00:00:28,740 --> 00:00:32,070 It is focused on questioning and validating the problem, 10 00:00:32,070 --> 00:00:34,470 the assumptions and the solutions. 11 00:00:34,470 --> 00:00:37,890 It is very useful when defining and validating a problem 12 00:00:37,890 --> 00:00:42,180 that is not well understood or is simply unknown. 13 00:00:42,180 --> 00:00:44,610 In this case, we adopt a hands on approach 14 00:00:44,610 --> 00:00:46,860 to test and prototype it. 15 00:00:46,860 --> 00:00:50,040 Design thinking involves ongoing experimentation, 16 00:00:50,040 --> 00:00:52,770 brainstorming, and that all includes prototyping, 17 00:00:52,770 --> 00:00:57,330 sketching, testing, different ways of validating ideas. 18 00:00:57,330 --> 00:01:00,720 Design thinking is usually implemented in phases. 19 00:01:00,720 --> 00:01:03,150 It starts from understanding customer needs 20 00:01:03,150 --> 00:01:05,973 to developing and testing solutions. 21 00:01:05,973 --> 00:01:09,780 Pioneers of design thinking include the company IDEO 22 00:01:09,780 --> 00:01:11,613 and Stanford's d.school. 23 00:01:12,480 --> 00:01:16,560 Those companies use their own definition of the process. 24 00:01:16,560 --> 00:01:17,490 What is important? 25 00:01:17,490 --> 00:01:19,080 The process is never linear. 26 00:01:19,080 --> 00:01:21,060 It's repeated iteratively. 27 00:01:21,060 --> 00:01:22,710 For example, d.school defines 28 00:01:22,710 --> 00:01:25,290 the following five phases of design thinking, 29 00:01:25,290 --> 00:01:27,450 empathize with your users, 30 00:01:27,450 --> 00:01:30,480 define your user's needs, their problems, 31 00:01:30,480 --> 00:01:32,070 and your insights, 32 00:01:32,070 --> 00:01:34,500 ideate by challenging assumption 33 00:01:34,500 --> 00:01:37,560 and creating ideas for innovative solutions, 34 00:01:37,560 --> 00:01:40,080 prototype to start creating solutions, 35 00:01:40,080 --> 00:01:41,940 and then test them. 36 00:01:41,940 --> 00:01:43,440 Very simple five steps 37 00:01:43,440 --> 00:01:45,570 and very powerful in understanding 38 00:01:45,570 --> 00:01:47,433 the actual customer needs.